Proficiency Guide in Baldur’s Gate 3

The concept of Proficiency in Baldur’s Gate 3 is a beneficial modifier employed in checks, operating similarly to Ability modifiers. A Proficiency Bonus is incorporated into a character’s d20 rolls, thereby enhancing the likelihood of success in certain checks.

Proficiency Bonus in Action

The Proficiency Bonus lends a positive edge to various dice rolls: attacks, spell attacks, skills, and saving throws in which you are proficient. The Race, Class, Background, and Feats of a character determine the d20 rolls where the Proficiency Bonus is applied, showcasing the areas where the character excels.

At the game’s onset, each player character is gifted with a Proficiency Bonus of +2. This bonus sees an increment of +1 after every four levels, capping at a maximum of +5. Every character on the same level gets an identical dice roll modifier, regardless of their Class or Race, though the way it is applied can differ:

  • Attack rolls employing Weapons of your proficiency.
  • Ability checks utilizing Skills you are proficient in.
  • Ability checks using Tools you have proficiency with.
  • Saving Throws you excel in.
  • Attack rolls with Spells at your command.
  • The Difficulty Class for Saving throws for Spells you cast.

It’s important to note that the Proficiency Bonus doesn’t extend to damage rolls.

Skill Proficiency Decoded

Characters can develop Skill Proficiencies, which measure their adeptness at performing and accomplishing specific tasks, each associated with a unique Ability. When executing the task, if a player has Proficiency in the relevant Skill, the bonus will enhance the d20 roll to surpass the Difficulty Check.

Here is a compilation of Skill Proficiencies that can be encountered in Baldur’s Gate 3. Initially defined by the Character’s Race and Background, these are then chosen from those permissible to their Class. Moreover, extra proficiencies can be gained through a choice of Features and Feats.

  1. Athletics
  2. Acrobatics
  3. Sleight of Hand
  4. Stealth
  5. Animal Handling
  6. Insight
  7. Religion
  8. Survival
  9. Arcana
  10. History
  11. Investigation
  12. Medicine
  13. Religion
  14. Persuasion
  15. Deception
  16. Intimidation
  17. Persuasion
  18. Performance

With this knowledge in hand, one can proficiently navigate through the enthralling world of Baldur’s Gate 3.

Proficiency in Equipment

Proficiency extends to the effective usage of certain Weapons, Armor, and Tools. These proficiencies manifest as Features allowing a character to use specific equipment pieces sans penalties while adding the Proficiency Bonus. The Class, Race, and Feats of a character determine these Equipment Proficiencies.

While any Character can attempt to use any equipment type, a lack of Proficiency can result in penalties. For instance, a shield employed without the requisite proficiency can hamper attack rolls and disable other attack proficiencies, notwithstanding the bonus Armor Class it provides.

Weapon Proficiency Unveiled

A creature can boast proficiency in broad categories of Weapons (Martial or Simple) or specific weapon types like Longswords, Longbows, etc. These proficiencies can be the creature’s Race, Class, or Feats selected during the leveling up process.

If a creature is proficient with a wielded weapon, their Proficiency Bonus is added to Attack Rolls with that weapon. If the weapon is equipped in the primary hand, it activates special properties and actions associated with that weapon type, such as Tenacity, Piercing Strike, Flourish, Lacerate, Pommel Strike, and more.

Decoding Weapon Proficiencies by Race and Class

Racial Weapon Proficiencies

Certain races in Baldur’s Gate 3 exhibit proficiency in specific weapons, boosting their combat prowess.

Drow: Expertise extends to Rapiers, Shortswords, and Hand Crossbows.

Dwarf: Masterful in the usage of Battleaxes, Handaxes, Light Hammers, and Warhammers.

Elf: Proficient in Longswords, Shortswords, Longbows, and Shortbows.

Githyanki: Skilled in handling Greatswords, Longswords, and Shortswords.

Class-Based Weapon Proficiencies

Class also plays a pivotal role in determining weapon proficiency, influencing the combat strategy adopted by the characters.

Barbarian, Fighter, Paladin, Ranger: Proficient in Martial Weapons and Simple Weapons.

Bard, Rogue: Proficient in Simple Weapons, Hand Crossbows, Longswords, Rapiers, and Shortswords.

Cleric, Warlock: Show skillfulness with Simple Weapons.

Druid: Have proficiency in Clubs, Daggers, Javelins, Maces, Quarterstaves, Scimitars, Sickles, and Spears.

Sorcerer, Wizard: Display adeptness in Daggers, Quarterstaves, and Light Crossbows.

Armor Proficiency Explained

A creature may possess Proficiency in Light Armor, Medium Armor, and/or Heavy Armor. Certain Helmets, Gloves, and Boots might also necessitate Proficiency in a specific armor type.

Donning armor without the relevant Proficiency will inflict Disadvantage on all your Ability Checks, Saving Throws, and Attack Rolls, and obstruct you from casting Spells.

Shield Proficiency Elucidated

Shields serve as an equipment piece equipped in the offhand weapon slot. Shield Proficiency usually accompanies Medium Armor Proficiency.

Using a shield without Shield Proficiency will incur Disadvantage on all of your Ability Checks, Saving Throws, and Attack Rolls, and prevent you from casting Spells.

Being well-acquainted with these proficiency rules is instrumental in maneuvering through Baldur’s Gate 3 with finesse and effectiveness.

HOW TO ACQUIRE ALL PROFICIENCIES

Here’s a comprehensive list of proficiencies you can acquire in the game, along with their associated benefits:

Heavily Armored: Proficiency in Heavy Armor and a Strength score increase of 1, up to a limit of 20.

Lightly Armored: Proficiency in Light Armor and a boost to your Strength or Dexterity by 1, capped at 20.

Moderately Armored: Proficiency in Medium Armor and Shields, plus an enhancement of your Strength or Dexterity score by 1, reaching a maximum of 20.

Skilled: Gain proficiency in any three skills of your choosing.

Weapon Master: Boost your Strength or Dexterity by 1, with a maximum of 20, and attain proficiency with any four weapons of your choice.

Wisdom Saving Throw Proficiency: Add your proficiency bonus to Wisdom saving throws.

Charisma Saving Throw Proficiency: Add your proficiency bonus to Charisma saving throws.

Strength Saving Throw Proficiency: Add your proficiency bonus to Strength saving throws.

Constitution Saving Throw Proficiency: Add your proficiency bonus to Constitution saving throws.

Dexterity Saving Throw Proficiency: Add your proficiency bonus to Dexterity saving throws.

Intelligence Saving Throw Proficiency: Add your proficiency bonus to Intelligence saving throws.

Light Armor Proficiency: Light Armor doesn’t impose a disadvantage on your attacks or hinder spell casting.

Medium Armor Proficiency: Medium Armor doesn’t impose a disadvantage on your attacks or prevent spell casting.

Heavy Armor Proficiency: Heavy Armor doesn’t impose a disadvantage on your attacks or prevent spell casting.

Shield Proficiency: Wielding a shield won’t inflict disadvantage on your attacks or obstruct spell casting.

Simple Weapon Proficiency: Your proficiency bonus is added to attack rolls with Simple Weapons.

Martial Weapon Proficiency: Your proficiency bonus is added to attack rolls with Martial Weapons.

These proficiencies allow you to add your bonus to attack rolls with specific weapons: Hand Crossbows, Longswords, Rapiers, Shortswords, Quarterstaff, Daggers, Darts, Slings, Light Crossbows, and Longbows.

Keen Senses: Proficiency in the Perception skill is granted.

Shortbow Proficiency: Add your proficiency bonus to attack rolls with Shortbows.

Greatsword Proficiency: Your proficiency bonus enhances attack rolls with Greatswords.

Battleaxe Proficiency: Increase your attack rolls with Battleaxes through your proficiency bonus.

Handaxe Proficiency: With Handaxes, your proficiency bonus boosts your attack rolls.

Light Hammer Proficiency: Amplify your attack rolls with Light Hammers using your proficiency bonus.

Warhammer Proficiency: Enhance your attack rolls with Warhammers by applying your proficiency bonus.

Mask of the Wild: You have been nurtured to merge into natural surroundings, granting you Stealth proficiency.

Naturally Stealthy: Your agile nature has honed your stealth skills, providing you with proficiency in Stealth checks.

Beguiling Influence: Use your patron’s enchanting charm to gain proficiency in Deception and Persuasion skills. This is one of the nine Eldritch Invocations available at Warlock level 2.

Bounty Hunter: Gain Proficiency in Investigation and learn the Thieves’ Cant passive. One of the five Favored Enemy features available at Ranger Level 1.

Keeper of the Veil: Specialize in hunting creatures from other planes of existence and gain proficiency in Arcana. This is one of the five Favored Enemy features available at Ranger Level 1.

Mage Breaker: If you have a history of battling spellcasters, gain proficiency with Arcana. This is one of the five Favored Enemy features available at Ranger Level 1.

Ranger Knight: Swear to serve a crown or nation and gain proficiency with History and Heavy Armor. This is one of the five Favored Enemy features available at Ranger Level 1.

Sanctified Stalker: Vow to hunt the enemies of a holy or druidic order and gain proficiency in Religion. This is one of the five Favored Enemy features available at Ranger Level 1.

Urban Tracker: As an expert navigating city wilderness, gain proficiency with the disguise kit and thieves’ tools. This is one of the five Natural Explorer features available at Ranger Level 1.

Musical Instrument Proficiency: Entertain a crowd with a variety of musical instruments. Bards are inherently proficient in this area.

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