All Unique Feats in Baldur’s Gate 3

In the world of Baldur’s Gate 3, Feats are distinct competencies or specialized skills that empower characters with unique capabilities. Certain progression levels reward your character with an Ability Score Improvement feature. However, following the optional feats rule, you can opt to substitute this feature with a Feat of your preference.

Each feat can only be acquired once, except when otherwise stated in the Feat’s details.

Taking a particular feat necessitates meeting any specified prerequisite. If a feat’s prerequisite is lost, the feat is unusable until the prerequisite is recovered. For instance, the Grappler feat necessitates a Strength of 13 or above. If a debilitating curse reduces your Strength to under 13, the benefits of the Grappler feat are inaccessible until your Strength is rejuvenated.

FEATURED FEATS IN BALDUR’S GATE 3

Ability Improvements

This is one of the many Feats available in Baldur’s Gate 3. As stated, Feats are specialized competencies offering characters exceptional abilities. At specific progression stages, your character has a choice between the Ability Score Improvement Feature or an alternate Feat.

Athlete

This is another specialized competency, or Feat, in Baldur’s Gate 3. These unique skills impart special abilities to characters. Your character will have an opportunity to choose either the Ability Score Improvement Feature or a different Feat upon reaching designated levels.

Defensive Duelist

Yet another Feat in Baldur’s Gate 3, Defensive Duelist, like all other Feats, bestows unique talents on characters. With each level progression, characters have the choice to enhance their Ability Score or select a different Feat.

Dual Wielder

As a Feat in Baldur’s Gate 3, Dual Wielder offers characters specialized skills and abilities. When your character reaches certain levels, they can opt for an Ability Score Improvement Feature or this Feat.

Great Weapon Master

This is a unique Feat found in Baldur’s Gate 3. With the progress of your character’s level, they can choose between a beneficial Ability Score Improvement Feature or this distinctive Feat.

Heavily Armoured

The Heavily Armoured is another Feat in the universe of Baldur’s Gate 3. This specialized competency provides unique abilities to characters, offering a choice between an Ability Score Improvement Feature or this particular Feat as they level up.

Lightly Armoured

Lightly Armoured is an additional Feat within Baldur’s Gate 3. These specialized competencies offer characters exclusive abilities. As your character advances through certain levels, the choice to select the Ability Score Improvement Feature or a Feat like this one is presented.

Magic Initiate: Bard

This unique Feat, available in Baldur’s Gate 3, offers characters specialized talents and capabilities. As your character reaches specified progression levels, the option to opt for the Ability Score Improvement Feature or this particular Feat becomes available.

Magic Initiate: Cleric

Found in Baldur’s Gate 3, Magic Initiate: Cleric is a specialized Feat that endows characters with unique talents and capabilities. Upon reaching designated progression stages, your character can select between the Ability Score Improvement Feature or this unique Feat.

Magic Initiate: Druid

As a Feat within the realm of Baldur’s Gate 3, Magic Initiate: Druid presents characters with exclusive skills and abilities. With each level progression, characters are given the choice between an Ability Score Improvement Feature or this particular Feat.

Magic Initiate: Sorcerer

Magic Initiate: Sorcerer is another unique Feat found in Baldur’s Gate 3, providing characters with specialized skills. At certain progression stages, your character has the option to select either the Ability Score Improvement Feature or this distinctive Feat.

Magic Initiate: Warlock

Within Baldur’s Gate 3, Magic Initiate: Warlock is a specialized competency or Feat that bestows unique talents onto characters. As your character ascends through levels, they can choose between the Ability Score Improvement Feature or this specific Feat.

Magic Initiate: Wizard

The Magic Initiate: Wizard is a distinctive Feat within the world of Baldur’s Gate 3. These specialized skills offer unique abilities to characters. As your character reaches certain progression points, they can opt for an Ability Score Improvement Feature or this distinctive Feat.

Martial Adept

Baldur’s Gate 3 introduces Martial Adept as a unique Feat. These Feats are specialized talents that endow characters with distinct abilities. As your character advances through certain stages, they will have the option to choose between an Ability Score Improvement Feature or this Feat.

Mobile

Mobile is another Feat within the universe of Baldur’s Gate 3. Feats like these are specialized competencies that provide characters with distinct abilities. Upon reaching certain progression levels, your character can choose between this Feat and an Ability Score Improvement Feature.

Moderately Armoured

This is a distinct Feat within Baldur’s Gate 3. These specialized competencies bestow characters with unique capabilities. At specific progression points, your character can opt for either an Ability Score Improvement Feature or a Feat like this one.

Shield Master

Shield Master is a unique Feat found in Baldur’s Gate 3. These Feats, specialized talents in nature, provide characters with exclusive abilities. As your character ascends through the levels, they can choose between this Feat and the Ability Score Improvement Feature.

Skilled

Skilled is another Feat in the world of Baldur’s Gate 3. These unique competencies bestow special capabilities on characters. Upon reaching specified progression stages, your character has the option to select between the Ability Score Improvement Feature or this distinctive Feat.

Tough

The Tough Feat in Baldur’s Gate 3 is one of many specialized talents that provide characters with special abilities. As your character progresses through certain levels, they have the option to select between the Ability Score Improvement Feature or this particular Feat.

Weapon Master

Weapon Master is a unique Feat within Baldur’s Gate 3. As with other Feats, it is a specialized talent that imparts unique capabilities to characters. As your character reaches certain levels, they can opt for either the Ability Score Improvement Feature or this Feat.

COMPARISON TABLE

NAME EFFECTS REQUIREMENTS ABILITY IMPROVEMENTS
ATHLETE Enhances your physical capabilities, granting a +1 bonus to either Strength or Dexterity, up to a maximum of 20. Additionally, you can swiftly rise from a prone position, using less movement in the process. All Classes Lvl 4 Gain +2 Ability points to distribute as desired among Strength, Dexterity, Constitution, Intelligence, Charisma, and Wisdom.
DEFENSIVE DUELIST When attacked with a melee weapon, you can utilize your reaction to boost your Armor Class, potentially causing the attack to miss. All Classes Lvl 4 Gain +2 Ability points to distribute as desired among Strength, Dexterity, Constitution, Intelligence, Charisma, and Wisdom.
DUAL WIELDER Proficiently wield a melee weapon in each hand, receiving a +1 bonus to Armor Class. You can engage in two-weapon fighting regardless of whether the weapons are light or not. All Classes Lvl 4 Gain +2 Ability points to distribute as desired among Strength, Dexterity, Constitution, Intelligence, Charisma, and Wisdom.
GREAT WEAPON MASTER Masterful with heavy weapons, you can make an additional melee attack as a bonus action upon scoring a critical hit or defeating a creature. While attacking with Heavy Weapons you are proficient with, your attack rolls suffer a -5 penalty, but the damage inflicted increases by 10. All Classes Lvl 4 Gain +2 Ability points to distribute as desired among Strength, Dexterity, Constitution, Intelligence, Charisma, and Wisdom.
HEAVILY ARMOURED Acquire proficiency in Heavy Armor, bolstered by an increase of 1 in your Strength score, capped at 20. Medium Armor Proficiency Gain +2 Ability points to distribute as desired among Strength, Dexterity, Constitution, Intelligence, Charisma, and Wisdom.
LIGHTLY ARMOURED Gain expertise in Light Armor and augment either your Strength or Dexterity by 1, up to a maximum of 20. All Classes Lvl 4 Gain +2 Ability points to distribute as desired among Strength, Dexterity, Constitution, Intelligence, Charisma, and Wisdom.
MAGIC INITIATE: BARD Learn 2 Cantrips and a Level 1 spell from the Bard spell list. Once per Long Rest, you can cast the Level 1 spell. Your Spellcasting Modifier for all three spells is Charisma. All Classes Lvl 4 Gain +2 Ability points to distribute as desired among Strength, Dexterity, Constitution, Intelligence, Charisma, and Wisdom.
MAGIC INITIATE: CLERIC Gain a Level 1 spell slot, which replenishes after a long rest. Acquire knowledge of two cantrips and one 1st-level spell from the Cleric spell list. Your spellcasting modifier for these spells is Wisdom. All Classes Lvl 4 Gain +2 Ability points to distribute as desired among Strength, Dexterity, Constitution, Intelligence, Charisma, and Wisdom.
MAGIC INITIATE: DRUID Master two Cantrips and a 1st-level Spell from the Druid spell list. Once per Long Rest, you can cast the 1st-level spell. Your Spellcasting Modifier for all three spells is Wisdom. All Classes Lvl 4 Gain +2 Ability points to distribute as desired among Strength, Dexterity, Constitution, Intelligence, Charisma, and Wisdom.
MAGIC INITIATE: SORCERER Gain proficiency in two Cantrips and a 1st-level Spell from the Sorcerer spell list. Once per Long Rest, you can cast the 1st-level spell. Your Spellcasting Modifier for all three spells is Charisma. All Classes Lvl 4 Gain +2 Ability points to distribute as desired among Strength, Dexterity, Constitution, Intelligence, Charisma, and Wisdom.
MAGIC INITIATE: WARLOCK Obtain a Level 1 spell slot, recharged upon a long rest. Learn two cantrips and one 1st-level spell from the Warlock spell list. Your spellcasting modifier for these spells is Charisma. All Classes Lvl 4 Gain +2 Ability points to distribute as desired among Strength, Dexterity, Constitution, Intelligence, Charisma, and Wisdom.
MAGIC INITIATE: WIZARD Gain a Level 1 spell slot, replenished after a long rest. Acquire knowledge of two cantrips and one 1st-level spell from the Wizard spell list. Your spellcasting modifier for these spells is Intelligence. All Classes Lvl 4 Gain +2 Ability points to distribute as desired among Strength, Dexterity, Constitution, Intelligence, Charisma, and Wisdom.
MARTIAL ADEPT Learn two maneuvers from the Battle Master archetype and receive an additional superiority die to fuel them. After a short or long rest, your expended superiority dice are replenished. All Classes Lvl 4 Gain +2 Ability points to distribute as desired among Strength, Dexterity, Constitution, Intelligence, Charisma, and Wisdom.
MOBILE Enhance your speed, allowing you to navigate difficult terrain without hinderance while using the Dash action. Furthermore, after making a melee attack, you avoid provoking an opportunity attack from your target when you move. All Classes Lvl 4 Gain +2 Ability points to distribute as desired among Strength, Dexterity, Constitution, Intelligence, Charisma, and Wisdom.
MODERATELY ARMOURED Attain proficiency in Medium Armor and Shields, and increase either your Strength or Dexterity by 1, up to a maximum of 20. Light Armor Proficiency Gain +2 Ability points to distribute as desired among Strength, Dexterity, Constitution, Intelligence, Charisma, and Wisdom.
PERFORMER Develop expertise in a Musical Instrument, accompanied by a +1 increase to your Charisma score, capped at 20. All Classes Lvl 4 Gain +2 Ability points to distribute as desired among Strength, Dexterity, Constitution, Intelligence, Charisma, and Wisdom.
SHIELD MASTER Attain a +2 bonus to Dexterity saving throws when wielding a Shield. When subjected to a spell requiring a Dexterity saving throw, you can use your reaction to shield yourself. If the save is successful, you suffer no damage. All Classes Lvl 4 Gain +2 Ability points to distribute as desired among Strength, Dexterity

Leave a Comment

Your email address will not be published. Required fields are marked *

Scroll to Top