If your new player in the Baldur Gate 3, you might gets confused in the vast and complex world of Baldur Gate. Despite being a tough game, its also one of the biggest game franchise with its unique locations to explore and hundreds of builds, classes, and skills to learn. Don’t worry we have a step by step guide for you to become the Baldur Gate Pro player.

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Baldur’s Gate 3 provides a thrilling gaming experience, packed with rich details and complex mechanics that can initially appear daunting to new and seasoned players alike. This beginner’s guide is designed to simplify these complexities and present you with helpful recommendations to enhance your gaming experience. Through this guide, we aim to familiarize you with the unique features that this game brings to your fingertips.


Basic Navigation

To start your journey, either click your chosen location or hold down the Left Mouse Button. Your character will provide insightful commentary as you traverse different landscapes, a new feature in the point and click system. However, if the commentary becomes bothersome, there are options to either mute or limit it.

Camera Manipulation

Utilize the Middle Mouse Button to swivel the camera, and employ Mouse Scroll Up or Mouse Scroll Down to zoom in or out. Alternatively, the W, A, S, and D keys can also be used to adjust the camera position.

Passive Skill Assessments

Your character’s skills will occasionally be tested by the game via a die roll, determining how they navigate challenges and unravel mysteries.


To reach elevated spots or bypass obstacles, employ the Jump command.

Interaction Pointers

Objects that can be interacted with can be easily highlighted by holding the Left Alt key.

Surface Cleanup

Be attentive to the creation of surfaces in your vicinity. These surfaces can be dispelled with different elements such as fire or water.


Interacting with The Environment

Certain environmental aspects are destructible. Hold Left Ctrl to select an object for attack. Note that some objects may also be damaged by Spells and Missiles.

Dealing with Locked Items

Locked items such as doors and containers often require keys for access. However, they can alternatively be lockpicked with Thieves’ Tools or destroyed using Spells, Missiles, or direct attacks.


More intricate locks may necessitate advanced Sleight of Hand skills.


Stealth Tactics

Commence sneaking by using Hide C. Red vision cones signify characters’ fields of view. Seek refuge in dark areas (indicated by an icon at your mouse cursor). If you are exposed, entering a vision cone will reveal you immediately. If you are hidden, traversing through a vision cone necessitates a Stealth check – getting caught will blow your cover.

Torch Creation

Illuminate darker areas by equipping a torch and dipping it in a fire surface.

Object Manipulation

There’s a myriad of objects in the game world that can be relocated and stacked by clicking and dragging them. Climb atop these objects by right-clicking.


Accessing Inventory

By pressing I, you can readily view your inventory.

Arming Your Character

Equipment can be managed via your Character Sheet, which can be opened with N. Simply left-click on the appropriate equipment slot to equip an item. A quicker way is to right-click on any item in your inventory for immediate equipping.

Spell Preparation

Remember, spellcasters can only cast the spells they’ve prepared. You can alter your prepared spells at any time outside of a battle scenario.


Throwing Techniques

Leverage the Throw Skill to fling targets within your character’s strength capacity. Not only can thrown targets inflict damage, but some may also form surfaces.


Employ the Dash action to double your character’s movement speed for a tactical advantage.


Shoving serves as a handy tactic either to displace a target or safeguard an ally. Consider it a bonus action.

Character Inspection

Understanding your adversaries is key. Use the Right Mouse Button to inspect characters, identifying their strengths and weaknesses, a tactic most effective before and during combat.


Post-battle healing is crucial. Various potions, spells, and foods offer healing benefits. On the Nautiloid, you can also avail healing at Restoration stations.

Advantaged Positioning

For ranged attacks, a higher ground provides an advantage, while a lower position might work against you. With light melee weapons, outflank your enemies to catch them unawares and gain an advantage.


Quest Log

Press L to consult your Journal and track your progress.

Temporary Companions

Followers, although temporary companions, enhance your journey albeit with limited interactions.

Camera Centring

To bring your selected character into the camera’s focus, simply press Home.

Understanding Dice

Baldur’s Gate 3 employs dice to determine outcomes. The notation ‘d’ followed by a number signifies the type of dice being rolled, the number indicating its sides. For instance, ‘d6’ refers to a six-sided dice. Other types include d4, d8, d10, d12, and d20.

Death Saving Throws

When a character’s HP drops to 0, a dice roll or Death Saving Throw determines their fate. A character rolls a dice each turn, resulting in either a success or a failure. After three successful rolls, the character stabilizes. Conversely, three failed rolls result in the character’s demise. Allies can help by providing healing or using the Help action during Death Saving Throws. Even stabilized characters require the Help action from an ally.

Dipping Weapons

The Dip action allows you to imbue your weapon with surface bonuses. For example, dipping your weapon in fire adds fire damage to your attacks.


Highlight Interactable Objects

By holding the alt key, you can highlight objects that you can interact with. However, this often doesn’t include containers.

Highlight Creatures & Characters

Pressing the tilde key (the key to the left of the number 1) will highlight creatures and characters. Enemies are red, potential threats you can talk to are yellow, and friendlies are green.

Camera Rotation

By default, you can rotate the camera using the Middle Mouse Button or the keys Delete/End. Changing this to Q and E for ease of use is recommended.

Short & Long Rests

Before performing a Long Rest, consider taking a Short Rest. This can be done by clicking a button near the minimap (top-right). A Short Rest will restore some abilities and HP.


By right-clicking on an object or creature, you can inspect it to evaluate its abilities. This is especially useful for lockpicking tasks.

Cancel Action

You can cancel a selected action by right-clicking.

Apply Substances to Weapons

Use the Dip bonus action to apply fire or other substances to your weapons.

Disangage Maneuver

The Jump bonus action in Baldur’s Gate 3 also serves as a Disengage maneuver, which can help you avoid Attacks of Opportunity.

Separate Character Movement

To move characters separately outside of combat, either put a character in stealth mode or drag their portrait from the bottom left to detach them from the party.

Switch Characters

Press F1, F2, F3, or F4 to switch between characters. You can even do this while in dialogue to explore different dialogue options.

Changing Party Members

To change active party members, talk to a companion and ask them to stay at the camp. Then, ask another companion to join the active party.

Dual Wielding Light Weapons

Any class can dual wield light weapons. However, the offhand (extra) attack will cost a Bonus Action.

Destroying Objects

By holding the Ctrl key, you can attack and destroy objects. Be careful, as this can destroy the contents of chests.

Moving Objects

Drag objects to move them and even place them in ways that let you climb upwards. You can also place containers in your inventory and send them to your camp.

Selling Items

Click on the balance icon at the bottom of the vendor’s interface to receive gold in exchange for your items.

Marking Items for Sale

You can quickly mark items as “wares” (items to sell) by shift+clicking them.

Action Highlighting

Actions that you can perform in combat are highlighted. If you have used your Bonus Action for a turn, all maneuvers or usable items that require a Bonus Action will be dimmed.

Tutorial Guide

You can access the in-game tutorial guide by pressing L (the default key for the journal) and clicking the third icon for the tutorial.


Foundations of Baldur’s Gate 3

Baldur’s Gate 3 draws its core mechanics from the 5th edition of Dungeons and Dragons. Implemented in 2014, this latest version of the renowned pen & paper RPG forms the backbone of Baldur’s Gate 3’s gameplay.

The Significance of The 20-Sided Die

Central to Dungeons and Dragons—and by extension, Baldur’s Gate 3—is the use of a 20-sided die, referred to as the d20. This die is rolled to determine outcomes in the game, be it in dialogue or during combat scenarios.

Spells and Their Impact on Dice Rolls

In the current configuration of the game, dice rolls are prominently displayed at the center of your screen during NPC interactions, leaving you at the mercy of chance. However, you can now influence these outcomes using your or your Companions’ Spells. Bear in mind that casting a Spell consumes a Spell Slot, so thoughtful selection is essential.

For example, casting Enhance Ability before a roll leverages the Advantage bonus, enabling you to roll twice and thus increasing the likelihood of a favorable outcome. Guidance is another advantageous spell, also boosting your success odds.

Understanding Abilities

In Dungeons & Dragons lingo, ‘Abilities’ refers to attributes such as Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. This may cause some confusion as the term ‘abilities’ is used in many RPGs to denote Skills or active or passive functions a character may possess.

Ability Score & Ability Modifier Explained

The Ability Score quantifies each of your character’s abilities, whereas the Ability Modifier is the bonus or penalty derived from each Ability Score. To compute an Ability Modifier, subtract 10 from the Ability Score, then divide the result by two (rounded down). For instance, if your character has a Strength of 20, your Ability Score is 20, and your Ability Modifier is +5 [(20-10=10)/2=5]. Conversely, with a Wisdom of 6, your Ability Score is 6, and your Ability Modifier is -2 [(6-10=-4)/2=-2].

Your character’s proficiency in various in-game tasks is dictated by both Ability Scores and Ability Modifiers.


Understanding Ability Checks

Ability Checks are integral to your experience in Baldur’s Gate 3, testing your character’s Abilities often during dialogues or while executing actions within the game. Each Ability Check comes with a DC, or Difficulty Class.

The DC is the number you need to roll on your d20 to pass an Ability Check. The level of difficulty varies:

  • Very Easy: 5
  • Easy: 10
  • Medium: 15
  • Hard: 20
  • Very Hard: 25
  • Nearly Impossible: 30

For almost insurmountable challenges, a high Ability Modifier, additional bonuses, and almost a perfect roll of 20 on the die are required.

For instance, if a door resistant to your efforts has a Strength check DC of 15, and your character boasts a Strength of 18 (translating to an Ability Modifier of +4), you’ll need to roll the d20, add +4 to the result, and hope it surpasses 15 to force open the door. Failure might yield no result or lead to undesirable consequences like jamming the door beyond opening.

Remember, all these calculations are handled automatically by the game, and results can be viewed at the bottom of your screen.

The Art of Attack Rolls

When one character attacks another, an Attack Roll comes into play. The attacker rolls a d20; a roll equal to or higher than the target’s Armor Class (AC) ensures a successful hit with the equipped weapon.

Melee weapons depend on the Strength Ability Modifier, while Ranged Weapons lean on Dexterity. However, exceptions exist, like melee weapons possessing the finesse property which rely on Dexterity instead of Strength.

On successful contact, your Ability Modifier gets added to your damage roll, determined by rolling the weapon’s specific die/dice and adding the Ability Modifier. Consequently, high Strength or Dexterity not only increases your hit probability but amplifies damage dealt.

Saving Throws: Your Defense Mechanism

Saving Throws serve to calculate a character’s resistance against various effects or Spells. These also carry their own DCs, requiring a saving throw against to ensure defense.

Spells or effects target one of the player’s six Abilities, employing the corresponding Ability Modifier during the roll. Like Ability Checks and Attack Rolls, meeting or exceeding the target number equals success.

For spellcasting characters, such as Wizards or Sorcerers, aiming for the highest possible DC on Spells is advantageous as it makes Saving Throws more challenging for Enemies.

Each Spellcasting class relies on a unique Ability for the Spellcasting Ability Modifier:

  • Clerics use Wisdom
  • Wizards use Intelligence
  • Sorcerers and Warlocks use Charisma

The DC to resist your spells is calculated as 8 + Spellcasting Ability Modifier.

For instance, if your Druid, with a Wisdom of 23 (and hence, a Spellcasting Ability Modifier of +6), casts the Call Lightning spell on a group of Goblins, the Spell’s DC will be 14 (8+6). Any Goblin that fails to roll at least 14 will suffer 3d10 damage (the total of three rolls of a d10 die), and those who succeed will endure half that damage.

Advantage and Disadvantage

The concepts of Advantage and Disadvantage are central to the mechanics of D&D 5th Edition, upon which Baldur’s Gate 3 is based. When you make a roll with Advantage, you roll the d20 twice and take the higher of the two results. Conversely, if you roll with Disadvantage, you also roll the d20 twice but take the lower result instead.

Having Disadvantage can significantly decrease your chances of success and should be avoided whenever possible. On the other hand, having Advantage effectively doubles your chances of success, so it’s something you should aim to achieve whenever possible.


Proficiency is a crucial concept in D&D. All characters start with a Proficiency Bonus, which is a positive modifier that increases as your character gains levels. The Proficiency Bonus works similarly to Ability Modifiers in that it is added to d20 rolls, but only in areas that your character is proficient in. This proficiency is determined by your character’s Race, Class, Background, and Feats.

  • For instance, your Proficiency Bonus can be added to:
  • Attack rolls using weapons you are proficient with
  • Ability checks using skills you are proficient with
  • Ability checks using tools you are proficient with
  • Saving throws you are proficient in
  • Attack rolls with Spells you cast
  • Saving throw DCs for Spells you cast

Note, however, that the Proficiency Bonus is not added to damage rolls.


In D&D 5th Edition, players don’t receive a penalty for attacking with weapons they are not proficient with; instead, they simply don’t gain their proficiency bonus. However, wearing armor or shields you’re not proficient with comes with significant disadvantages: you have disadvantage on any ability check, saving throw, or attack roll that involves Strength or Dexterity, and you cannot cast Spells. To avoid these harsh penalties, steer clear of using armor you’re not proficient with.


Skills in Baldur’s Gate 3 are used to overcome obstacles and challenges throughout the game. Your character’s skills, and which ones they’re proficient in, are primarily determined during Character Creation and are typically tied to your Class, Race, and Background. This design means your character will naturally excel in certain areas due to their unique skill set.

STRENGTH Athletics
DEXTERITY Acrobatics Sleight of Hand Stealth
INTELLIGENCE Arcana History Investigation
WISDOM Animal Handling Insight Medicine
CHARISMA Deception Intimidation Performance, Persuasion


In Dungeons and Dragons, tools refer to sets of specialized items and equipment that a character can use to perform particular tasks. The use of these tools does not necessarily tie into a specific ability but can often complement skills or add utility in certain situations. For instance, a set of thieves’ tools might be used to pick locks or disarm traps.


Feats in Baldur’s Gate 3 function similarly to talents or perks in other RPGs. They provide specific bonuses or capabilities to your character that aren’t tied directly to their class or race. Players don’t automatically gain Feats as they level up. Instead, they have the option to acquire a Feat in lieu of an Ability Score Improvement every 4 levels (at levels 4, 8, 12, 16, and 19). Some races and classes, like Humans and Fighters, gain additional opportunities to acquire Feats. Also, note that certain Feats have prerequisites that must be met before they can be chosen.

Weapon Proficiency & Damage Type

Weapon proficiency determines whether a character can add their Proficiency Bonus to attack rolls with a particular weapon. While characters can use any weapon in the game, they won’t benefit from their Proficiency Bonus if they’re not proficient with the weapon in use. Each character’s weapon proficiency is dictated by their class and race. For instance, Elves are proficient with longswords, shortswords, shortbows, and longbows, while Wizards are proficient with daggers, darts, slings, quarterstaffs, and light crossbows.

Weapons in Baldur’s Gate 3 inflict one of three damage types: bludgeoning, piercing, or slashing. Different creatures may have vulnerabilities or resistances to different types of damage, so being aware of your weapons’ damage types can be critical in combat.

Armor Class (ac)

Armor Class (AC) is a measure of how difficult it is for attackers to land a successful hit on a character with an attack roll. Your character’s AC is influenced by the type of armor they wear, with heavier armors generally providing a higher base AC. Light armors allow the wearer to add their full Dexterity modifier to their AC, while medium armors only permit an addition of up to +2 from the Dexterity modifier. Heavy armors offer no Dexterity modifier benefits to AC.

Unlike weapons, wearing armor without the necessary proficiency carries significant penalties. A character who wears armor they’re not proficient in will have disadvantage on any Ability Check, Saving Throw, or Attack Roll that involves Strength or Dexterity, and they won’t be able to cast spells. It’s also crucial to note whether the armor imposes disadvantage on Stealth checks and, in the case of heavy armor, whether there’s a Strength requirement to wear it effectively.


When Was Baldur’s Gate 3 Launched?

The Early Access version of Baldur’s Gate 3 was released on October 6th, 2020, giving players an initial glimpse into the immersive world of this highly anticipated role-playing game.

On Which Platforms Can I Play Baldur’s Gate 3?

Baldur’s Gate 3 is available on PC, supporting both Steam and GOG platforms for accessibility. Additionally, the game can also be enjoyed on Google Stadia, extending the gaming experience beyond traditional boundaries.

Does Baldur’s Gate 3 Support Character Customization?

Indeed, Baldur’s Gate 3 provides extensive character customization options. Players can delve into a plethora of Races and Subraces, crafting unique characters that suit their gameplay style. Moreover, a wide range of cosmetic features, including gender and facial traits, can be tailored to your liking. For a deeper understanding, navigate to our Character Creation page.

Is Cooperative Play Possible in Baldur’s Gate 3?

Yes, cooperative play is an integral part of Baldur’s Gate 3. The game supports both single-player and cooperative multiplayer modes, ensuring a diverse and engaging gaming experience for all players. Embark on your journey solo or team up with friends to navigate through the fascinating world of Baldur’s Gate 3.

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